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Old May 28, 2005, 12:32 PM // 12:32   #1
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Default Countering prot monks...

what is the best way to beat a group with 2 healers and a protection monk backuping them???

protection monk seems making ppl untouchable =(
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Old May 28, 2005, 01:14 PM // 13:14   #2
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With something that can remove enchantments. Probably a Necro/Mesmer.
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Old May 28, 2005, 01:35 PM // 13:35   #3
rii
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Well if i was feeling crude id get three mesmers, and have them cast backfire empathy spam wastrels worry on all of them. And get the rest of my team as mesmers and do that to their entire team. Then id use mantra of recovry as my elite so i could do it constantly, and use inpspiration energy drains if they somehow find a way to cast past backfire, or have a remove hex,

alternatively, id get 8 warriors with HUGE hammers, get mesmer secondary, give them energy drain, energy tap, blackout, and then some adrenal warrior skills, then id spam blackout on them so they cant use ANY skills, then id hit them with my basic attack of 22.46 dps until they died. Use the energy drains to fuel more blackouts.

Or, id get an entire team of eles with lightening surge lightening orb, and have them all cast it on them at the same time. 8x that damage = dead.


p.s. oh yeah give em all shatter enchantment and all those things in case they try something funny.
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Old May 28, 2005, 01:54 PM // 13:54   #4
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Make sure every one on your team is using at least 1 disruption skill so you can interfere with the monks' casting(I'm sure every class has at least 1, though Mesmers have many). Mesmers and Necros should definately take some enchantment stripping(as already stated above).
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Old May 28, 2005, 02:06 PM // 14:06   #5
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Elementalist/Mesmer

Strip enchantments, 3 second knockdown = Dead monks.
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Old May 29, 2005, 03:38 PM // 15:38   #6
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if they are using life bond on everyone just drain the protection monks energy
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Old May 29, 2005, 03:52 PM // 15:52   #7
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Moves like protective spirit are expensive, but are insanely good. At this point, enchantments are overpowered enough to make most warriors and rangers near worthless. Energy denial and such is great and all, but that's assuming the enemy team even lets you deal it out. In scenarios like KOTH with timers, or HoH, protective spirit or moves like that are game-winners against PUGs. No casual group is going to time their attacks exact enough.
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Old May 29, 2005, 04:26 PM // 16:26   #8
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or you could just build a team around nature's renewal (3 healing monks, and no one reliant on hexes/enchants).. and clean up

seems to work against the latest fotm builds

Z
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Old May 30, 2005, 05:14 AM // 05:14   #9
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Would Well of the Profane + Rigor Mortis work for those pesky heroes in the KotH matches?
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Old May 30, 2005, 05:18 AM // 05:18   #10
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Well of the profane has a lot of problems. First, it requires a corpse, essentially on the dias in HoH, and it's 25 en, and 4s cast time or something. If a group is letting a necro cast the well, then that group deserves to die. Of course, at the same time, it is very easy to remove enchantments, but it does require coordination. A random PUG will probably never be able to do it, especially without voice chat. If you have a few necros, either primary or secondary, have them all time a chillblains at the same time, since it's much more difficult to interrupt than a rend, and it's AoE, I believe.
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Old May 30, 2005, 10:23 AM // 10:23   #11
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Inspiration/Domination Mesmers seem to have no problems countering Protection Monks (especially the mo/w due to the low energy). Most protection spells cost 10 energy to use (or higher). Drain them past that and they wont cast as fast or at all.
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Old May 30, 2005, 11:10 AM // 11:10   #12
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Quote:
Originally Posted by shazbawt
Inspiration/Domination Mesmers seem to have no problems countering Protection Monks (especially the mo/w due to the low energy). Most protection spells cost 10 energy to use (or higher). Drain them past that and they wont cast as fast or at all.
Assuming your alive first, making you require your own protection monks
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